Escape from the vaults of Horror

Escape from the vaults of Horror

Escape from the vaults of Horror

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Last night was probably a bit too … ? Yes, what exactly?

Anyway, you don't know how you got here. But one thing is certain: You have to get out here as fast as possible!

You have to reach the exit door with fastest time to come into the high score list of the respective level.

Operation

Moving the character is so ingenious as simple:

Touch your finger anywhere on the screen and move it briefly in the direction you want the figure to move.

The character will move as long in this direction, as the Finger touches the surface (of course only if the direction is possible for the character).

Once the finger is lifted, the figure stops.


The character and most of the other characters can only move on the platforms to the left or right.

You can not fall down.


The character and most of the other characters can climb up or down.


The character and most of the other characters can slide down the pipes.


Treadmills can stand still, move leftwards or rightwards.

The character and all the other characters can't move against the direction of a treadmill.

A switch for treadmills can be turned, if the character is in front of the switch and you touch your finger anywhere on the screen.

This can also occur during running, by touching the screen with another finger in addition to the finger which determines the running direction.

The treadmills switch the direction on any touch of the switch:

  • After a left movement the treadmill will stop.
  • A stopped treadmill will move to the right direction.
  • A treadmill that was previously moved to the right, will move to the left

Time barriers can't be crossed while they are active.

The switch for the time barrier can be turned on if the character is directly in front of the switch and you type the finger anywhere on the screen.

Then a timer runs. That can be monitored at the switch. For this period, the barrier is open.

Attention!

A figure that is directly under the time barrier, while it is activated in this moment, will not survive!


Touching the fire is deadly for the player and almost any other figure.

The switches for the fire traps are automatically switched when the character touches it.


Flashes are deadly for each character.

A switch for the lightning traps can move up if the character stands directly in front of it and your finger wipes upwards anywhere on the screen

A switch is moved down if the character is in front of the switch and your finger wipes downwards anywhere on the screen.

A switch can switch up to three flash traps.


A cannon is always trying to move in the direction of the game characters head.

A hit is for the player and almost any other character deadly.

Once the player stands directly in front of the associated switch, the automatic movement will stop.

A cannon can be moved upwards if the character stands in front of the associated switch and the finger wipes upward on the screen at any position.

A cannon can be moved downwards if the character stands in front of the associated switch and the finger wipes downward on the screen at any position.

As long as the finger touches the screen, the cannon will move in the specified direction.

The movement stops when the finger is lifted.

A shot can be triggered when the character is directly in front of the switch and the screen is touched at any point.


Using the teleporter cabins can teleport the player on the platforms having the same color as the roof of the cabin.

For this purpose, the character must be in the cabin and the screen is shortly touched at any position.

The color can be changed by wiping up or down the finger at any position on the screen while the character is still in the teleporter cabin.


Doors lead to other rooms. What surprise! The goal of each level is to escape the hell labyrinths through the exit door. Doors can be opend by switches or using keys with their associated locks.

There are two kinds of doors:

  1. Wooden doors that move to side when opened.
  2. Iron doors that are opened upwards.

Wooden doors can be passed through if they are already open, but even while they are still opening.

Iron doors can only be traversed if they are fully opened.

A door switch is activated by the character if he is directly in front of the switch and you type your finger anywhere on the screen.

To open a lock you must be in possession of the key which has the same color as the lock. You must collect the key somewhere before

Once you are in possession of the key it is possible to use the lock by the character if he is directly in front of the lock and the Finger is being typed anywhere on the screen.

This can also occur during running, by touching the screen with another finger in addition to the finger which determines the running direction.

The player character simply have to touch a key to get it.


Frankenstein monsters awake when the game character is at the same level with them.

They will pursue the player. \nThey can climb ladders and slide down pipes.

A touch is deadly for the player character.

They can use switches for fire traps and they can awake mummies


Mummies awake when the player character or a frankenstein monster touches the associated skull chain. They will also follow the player, but can't climb or slip. A touch is deadly for the player character.

They can use switches for fire traps


They can appear in later levels.

You will find out for yourself what these little beasts can do.


They are fast and nasty things. Their skills you'll painfully see in later levels.


There may be situations in which you hopeless get stuck. Then you have the possibility to commit suicide (of course, not you, but your player character) by touching the small player-life figures in the upper left corner.

Then the player character is in the first room again at the original starting position, as he ist with any other death, .

© 2014 Uwe Sandmeier