1 2 3 2 3 2 3 4 5 6 7 8 (Upper door)
9 (Switch the treadmill switch so that the treadmill rolls in right direction)
8 (Door in the middle)
9 (Immediatley go back)
8 (Lower door)
9 8 (Door in the middle)
9 8 (Upper door)
9 10 9 8 7 6 5 4 3 2 1 10 11 12
Let Frank be shooten.
Activate upper Treadmill switch.
Press left door button.
Activate the lower skull.
Cause the upper mummy to go to the right.
Activate upper skull.
Cause the lower mummy to go to the left.
Switch all treadmill switches so that the lower mummy is shifted to the left side. Press right door button.
Cause the upper mummy to go to the left.
Go out through the upper door.
Be sure that the mummy switches the fire off
Switch the treadmill switch so that the treadmill rolls in the left direction,
let the Frank follow you to the teleporter left from this treadmill, teleport to the yellow field,
switch the lower right flash button,
activate the upper left skull,
after the left mummy is dead, switch the lower right flash button again,
activate the lower left skull,
collect the key and go into the teleporter, teleport to the red field, immediatley switch the flash button an teleport to the yellow or green field,
after the right mummy is dead, open the door with the key.
On all fire buttons the green light must be on top